تحميل Jumpman Windows 95/98/Me/NT/2000/XP/2003/Vista/Server 2008

Jumpman
  • نظام التشغيل Windows 95/98/Me/NT/2000/XP/2003/Vista/Server 2008
  • الاصدار:
  • الحجم: 2.01MB
  • تاريخ الاضافة: 28/06/2014
او اي برامج اخري يتم من روابط خارجية لذلك فان الموقع غير مسئول عن الملفات التي يتم تحميلها ويرجي دائما استخدام برنامج جيد لمكافحة الفيروسات
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Jumpman اصدارات وبرامج ذات صلة


3D AQUATIC LIFE SCREENSAVER: FISH
  • نظام التشغيل Windows XP/Vista
  • الاصدار:
Feet and Inches Calculator
  • نظام التشغيل Windows XP/2000/Me
  • الاصدار:
Fancy Text Creator
  • نظام التشغيل Windows
  • الاصدار:
Feet to Meter Converter for Windows 8
  • نظام التشغيل Windows 8
  • الاصدار:
Happy Feet screensaver
  • نظام التشغيل Windows XP/2000/98
  • الاصدار:

تحميل Jumpman Windows 95/98/Me/NT/2000/XP/2003/Vista/Server 2008

الترجمة الالية للوصف عاد قدم عضو كامل الشاشه النشطه التي قد صور الشاحنات والحشرات ، ويجعل الاصوات عند الفار من خلال نقل الصور او عند الضغط من لوحه. وانشءت و2 عاما ، ابن من وصي به من جزاء.
متطلبات تشغيل Jumpman :Mac OS X حجم Jumpman :10.2 MB
شبكة مشاكس تقوم بتقديم البرامج بشكل قانوني فقط لذلك اذا كنت تري ان هذا المحتوي لا يتوافق مع حقوق الملكية الفكرية برجاء ابلاغنا بالضغط هنا




Description

From Andrew McClure: The concept of Jumpman is to take all the things that have become possible in games in the last 29 years-- physics, 45 degree angles, a z axis-- and bring the new technology into an early-80s-style platformer while at the same time changing the platformer's basic nature as little as possible. The hope is to try to make you believe that every 2600-era platformer would have looked like this if only you'd pulled the camera back about 4 feet. Like, every old game had something where you could walk off one side of the screen and suddenly appear on the other, right? What was actually happening there? Did space in the world where Pac-Man lives just happen to loop back on itself every ten feet? What would happen if you just took the camera and turned it a little bit to the right, would you see Pac-Man duplicated every 10 feet stretching off into the distance forever...?The gameplay in Jumpman is, as the premise would suggest, pretty standard for a 2D platformer (although, about as hard as I could make it) but there are a few new mechanics added that are hopefully fun. Most of these have to do with exploring the idea of taking a single "level" from a platformer and trying to bring out all the possibilities latent in it, thinking, if you just jostle the components or look at it from a different angle it becomes something totally different. Like, if you think about it, the levels in these games were basically just abstract blocks-- in the days before those fancy-schmancy tiles there was nothing really to distinguish wall from ceiling. You could take a level map from one of those games, hold it sideways or upside down, and half the time you'd have an equally valid level map.So, Jumpman outright lets you do that. There are controls to "turn the world" in the middle of play and rotate things such that the walls become floors and ceilings. In a lot of levels you have to do this to progress. There's some neat things you can do with this, like sorta you can walljump by just tilting the wall just enough to get footing on it.Features include: old-school puzzle platforming with some twists; low-definition graphics; gamepad support; and a full-level editor.
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تحميل Jumpman Windows 95/98/Me/NT/2000/XP/2003/Vista/Server 2008 مجانا
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