8.2/10 (149 أصوات )




  • مرات التنزيل: 541
  • متطلبات التشغيل: Mac OS X 10.4 or later
  • الحجم: 2.4 MB
  • الترخيص:
  • الاصدار : 13.1
  • اضيف في: 0000-00-00 00:00:00
  • اخر تحديث: 14/04/2009
  • الموقع علي الانترنت:






Description



KoLmafia is a cross-platform desktop tool, written in Java (J2SE 1.4 compliant), which interfaces with the online adventure game, Kingdom of Loathing.Any task-automation is considered botting by the KoL community. By downloading and using KoLmafia, you understand that you are botting for the duration of your KoLmafia sessions.Kingdom of Loathing is an online adventure game written in PHP. As players advance in level in this game, the tendency is for them to settle into routines where they repeat the same set of tasks over and over again, tasks which involve nothing more than senseless link-clicking. As these routines continue, players begin to grow bored and dissatisfied, causing them to depart from the game without having experienced the subtler details which make the game enjoyable.KoLmafia's project goal is to create a cross-platform desktop tool, written in Java (J2SE 1.4 compliant), which interfaces with the online adventure game, Kingdom of Loathing. The project intends to provide all the user-friendliness of the KoLmelion graphical user interface while giving KoL CLI and other command-line users the scripting flexibility to which they have grown accustomed.The project's goal is to eventually implement all the goals listed above before the project closes. Requirements:

· Java 1.4 or later
What's New in This Release: [ read full changelog ]

· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7045]7045[/url]
· Fix calculation of the date of Easter (had some missing parentheses).
· Added the fact that certain item uses may consume adventures - any item that
· can lead to a combat, and llama gongs when the choiceadv settings select
· Roachform. It is now safe to do things like "use * drum machine" without
· missing counter expirations (although this doesn't do anything to help with
· item usage from the relay browser).
· If a notice is given for a counter expiring more than two turns in the future
· (this can happen when using a gym, for example), don't delete the counter -
· let the warning be given again when the player reaches that point again.
· If multiple counters expire on the same request, display the others in the
· CLI - so that there's at least some evidence left of what happened to them.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7046]7046[/url]
· When you receive Fernswarthy's Key the second time, link to the tower ruins
· instead of the guild. Not tested.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7047]7047[/url]
· Recognize damage
· It's in the tooltip, log it
· In haiku combat.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7048]7048[/url]
· Update smithing requirements for Anemone Mine ore weapons
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7049]7049[/url]
· New SSPD items
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7050]7050[/url]
· Add handful of bees
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7051]7051[/url]
· Never interpret Mall buying results in haiku format - that leads to a
· runaway buying spree, since no items appear to be obtained.
· Add handful of bees to the monster it can be stolen from.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7052]7052[/url]
· Don't double-count white pixels in inventory when generating the use link for
· acquired pixels.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7053]7053[/url]
· When using items that can result in a combat, perform normal between-battle
· handling, including HP/MP maintenance.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7054]7054[/url]
· When adventuring at the F'c'le, if you have all three quest items, use them.
· Completing this area can therefore be done by adventuring until the default
· goals are met, then adventuring once more to get the pirate fledges.
· Adventuring with a goal of "pirate fledges" should also work, but can't be
· made the default condition since it would prevent the use of the auto-olfact
· or auto-putty features to help get the third quest item.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7055]7055[/url]
· When reading a map from a file via ASH, if the key is an item and the file
· contains a bogus item name, don't make an item with a null name, leading to
· later NPEs. Instead, use the default "none" item.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7056]7056[/url]
· KoLmafia wants to use a LARP card to buy from cafes. If you have one in your
· inventory or closet, it will show the discounted price on the Item Manager.
· If you have one in storage and are out of ronin, we would automatically pull
· it for you. Unfortunately, we tried to do this whenever we were determining
· the price, even for display on the Item Manager. Making requests from the
· swing thread doesn't work.
· Therefore, when you log on, when we fetch the contents of storage, if you are
· out of ronin and have a LARP card sitting there, pull it at that time.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7057]7057[/url]
· When you use an item that can redirect to a fight (black pudding, drum machine,
· spooky puttiy monster, etc.) via the CLI or Item Manager, KoL actually does
· issue a redirect, and we properly log the encounter as a fight and do special
· prciessing, like dealing with fullness for a black pudding, or put a spooky
· putty sheet back into inventory, for a spooky putty monster.
· But if you do it from the Relay Browser, KoL uses ajax to execute a script to
· call fight.php and we don't do any of that.
· Fix that.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7058]7058[/url]
· When you find the rusty screwdriver in the Relay Browser, provide a link to
· visit the Untinker
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7059]7059[/url]
· Provide useless option to not strip linebreaks when logging HTML in debug log.
· Using items in-line was erroneously trimming what was displayed to what was
· between the first tag and the first tag. That breaks when the
· output contains nested tables and/or multiple tables.
· It appears to be completely unnecessary, in addition to being simply wrong, so
· it's gone.
· You may to remove data/relay/basics.js to get ths fix.e
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7060]7060[/url]
· Attempt to make the Basement decorator lists work again in IE.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7061]7061[/url]
· Center table when using items inline
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7062]7062[/url]
· When deciding whether to buy or make an item, consider the price of
· ingredients recursively (up to 10 levels deep), rather than only the top
· level ingredients.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7063]7063[/url]
· The Master of Ceremonies, not Master of Ceremonies. Ghuol, not Ghoul.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7064]7064[/url]
· KoL now supports searching for the cheapest mall prices again. Use it.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7065]7065[/url]
· Fix white pixel use links: include not only how many yu can create, but how many
· are currently in inventory.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7066]7066[/url]
· Teach familiar trainer about bathysphere and das boot. Untested.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7067]7067[/url]
· Fix typo
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7068]7068[/url]
· At start of a familiar training session to learn arena parameters, log how many
· iterations are expected.
· If a learning session aborts for some reason, print out what had been deduced
· up to that point.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7069]7069[/url]
· When you acquire an unknown item, not only record it in the gCLI, but add it
· to the session tally.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7070]7070[/url]
· Add midget clownfish. No arena parameters yet.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7071]7071[/url]
· Teach the familiar trainer about the disintegrating spiky collar
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7072]7072[/url]
· Show lighthouse items in Coinmaster frame if you've finished the lighthouse
· subquest for the appropriate side.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7073]7073[/url]
· Initial support for Mer-kin outpost, Grandma quest, new sea items, etc.
· Now that we know the modifiers for the status effects, fix spoilers for Arena
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7074]7074[/url]
· Remove erroneously inserted newlines
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7075]7075[/url]
· Another sweep of content updates
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7076]7076[/url]
· Fix typo
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7077]7077[/url]
· ASH has string functions that can take indices to specify the part of the string
· to manipulate. Range check them and generate an understandable runtime error,
· rather than simply passing them on to Java to generate a stack trace.
· Recognize when we visit Grandpa and ask him a story. Add a CLI command to do
· so: "grandpa " will start him talking.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7078]7078[/url]
· You lose Grandma's note when you get Grandma's map
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7079]7079[/url]
· sea radish and eel sauce are now sushi ingredients
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7080]7080[/url]
· Log commands issued to the strange leaflet, whether via quest script or from
· the Relay Browser. CLI command "leaflet location" tells you where you are in the
· leaflet.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7081]7081[/url]
· Correctly determine availability of cooking/mixing recipes when servant
· auto-repair is turned off.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7082]7082[/url]
Recognize usage of zapping wand equivalently from GUI and from Relay Browser:
· detect unzappable items, detect when wand blows up.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7083]7083[/url]
· In the charpane decorator, insert counters in the proper place if they are
· higher than any normal effect's count, but there is an intrinsic effect.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7084]7084[/url]
· Fix Wiki lookups (via the "lookup" CLI command and the context menu in
· various lists) for items with non-ASCII characters. Bash-Os still don't
· work, but that appears to be a problem with the Wiki.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7085]7085[/url]
· Add item drop chances for Hidden City, Octopus's Garden.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7086]7086[/url]
· Re-sort the consumables list whenever milk of magnesium, mojo filters, or Ode
· are used - even if not done via the buttons in the Item Manager.
· Re-sort the consumables list whenever an item is consumed outside of the Item
· Manager, if sortByRoom is turned on.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7087]7087[/url]
· Experimental feature for Mac OS X 10.5: if a debug log is generated for any
· reason, and the GUI appears to be running, add a proxy icon representing the
· log file to the main window's title bar. This icon can be dragged to a text
· editor to view the log, to an email message to attach it, or to a web form
· file upload field (such as to attach it to a bug report) - all without having
· to dig down to KoLmafia's data folder. Not tested - the feature isn't
· available in OS X 10.4.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7088]7088[/url]
· Regardless of whether the "inline use link" option is selected, use links for
· drum machine, spooky putty monster, black pudding, Cap'n Caronch's map, and the
· cursed piece of thirteen cannot be inline, since that doesn't work if/when you
· get redirected to a fight.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7089]7089[/url]
· Give the "drink without ode?" confirmation dialog if Ode was castable, but
· failed for some reason - most likely due to having all song slots full.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7090]7090[/url]
· ASH string functions CAN take an index which equals the length of the input
· string.
· Initial support for new Pastamancer combat entities. Not all the data is on the
· Wiki yet, and more testing is needed...
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7091]7091[/url]
· Add another variation on the possible messages you can get when you acquire a
· Skill: this one handles Scarysauce, and possibly other Spookyraven skills.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7092]7092[/url]
· Add .gif file names for the new pastamancer combat entities.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7093]7093[/url]
· Fix a few regular expressions for new pastamancer ghosts.
· Remove extra space in message for "entity" command.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7094]7094[/url]
· A change to how the 3rd field in tradeitems.txt is handled: instead of a
· numeric usage type code, it is now human-readable text. There can be one
· primary usage ("eat", "drink", "usable", "multiple", "hat", "weapon", etc.),
· plus zero or more secondary usages, separated by commas.
The possible secondary usages are:
· "usable", "reusable" - for items that have a [use], [fold], or similar link,
· in addition to their primary [equip] or other function. Such items no longer
· have to be hard-coded in mafia.
· "combat", "combat reusable" - for items usable in combat, which is now
· entirely independent of other usages.
· "single", "solo" - for combat items only, specifies that the item should not
· be used twice, or that the second slot should not be used at all, if the
· player has Funkslinking.
· "bounty" - this was previously hard-coded.
· "curse" - for items that can be used on other players. We're not currently
· handling such items at all, but at least they're now identified.
· tradeitems.txt has been converted to the new format, and the version number
· has been bumped. Several combat item usage problems have been fixed, now
· that it's possible to do so.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7095]7095[/url]
· Fix over-zealous global replace
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7096]7096[/url]
· Add itemdesc for vampire glitter, from the Wiki.
· Recognize when a Boba Fettucine is summoned into a fight.
· (I'm missing the message when a Vampieroghi is summoned into a fight. If anyone
· has that combat ghost and can send me a debug log, I'd appreciate it.)
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7097]7097[/url]
· Fix the vampire pearl ring & necklace - they were swapped in tradeitems.txt.
· Add a way of classifying special item drops, via a letter added in front of
the drop rate numbers in monsters.txt:
· p - item is pickpocket-only.
· n - item cannot be pickpocketed.
· b - bounty item.
· c - conditional drop, such as the items unlocked by talking to Grandpa.
· This info is shown in the relay browser spoilers, and is used to more
· precisely calculate drop rates in Location Details (which also now labels the
· multiple numbers shown when pickpocketing is involved). It should also make
· the decision of whether to auto-pickpocket a monster more accurate.
· monsters.txt version number NOT changed, as the added letters would be
· ignored by previous versions. I've added the appropriate drop types for many
· items, but many more remain to be done - in particular, all the non-pickable
· items in the Sea.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7098]7098[/url]
· Recognize when you summon a Vampieroghi in battle.
Initial support for a "switch" construct in ASH:
· switch () {
case :


· ...
· break;
default:


· ...
· break;
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7099]7099[/url]
· If the switch scop leaves the interpreter in a BREAK state, set it back to
· NORMAL so we don't prematurely exit enclosing loops.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7100]7100[/url]
· Allow "continue" within a switch scope iff the switch is inside a loop.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7101]7101[/url]
· switch can return something other than void if it is exited via "return"
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7102]7102[/url]
· Add support for items that require knowledge of a recipe to craft. Such
· items are indicated by a preference of the form "unknownRecipe" in
· defaults.txt, with a value of true. The value will be changed to false,
allowing the item to be considered creatable, in the following cases:
· * the recipe is read,
· * the item was successfully crafted via the relay browser, or
· * the item was seen on a crafting discoveries page.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7103]7103[/url]
· The Clownlord Beelzebozo
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7104]7104[/url]
· Adds an override for handling expiring counters during automated adventuring.
Set counterScript to the name of an ASH script containing a function:
· boolean main( string name, int remain )
· name - the label of the expired counter, "Fortune Cookie" for example.
· remain - the number of turns remaining, typically 0 but can be higher if
· adventuring in an area that takes multiple turns.
· return value - false to allow the counter warning to appear as normal,
· aborting the adventure request; true to continue the request with no warning.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7105]7105[/url]
· Add Typical Tavern swill and its byproducts, with preliminary consumption data.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7106]7106[/url]
· Fix recipe for 17-alarm saucepan: we had it listed under 17-Alarm saucepan.
· That's consistent with the 5-Alarm saucepan, but it's not correct name.
· When your Wild Hare gives you an extra rollover adventure, tally it in the
· "extraRolloverAdventures" setting, which is (obviously) cleared at rollover.
· The little pop-up on the sidepane showing modifiers adds this to the Rollover
· Advs number from equipment, to give you the total number of extra adventures
· you get at rollover.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7107]7107[/url]
· Use ISO-8859-1 charset for chat requests, not UTF-8
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7108]7108[/url]
· Optimization for switch: if the labels are all constants, use a map to quickly
· and efficiently map the constant into the appropriate code offset to execute.
· Regardless of whether all labels are constants, check those that are for
· duplicates and give an error at script parse time if you give a duplicate.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7109]7109[/url]
· When deciding whether to make or buy an item, better handle items that have a
· yield greater than one. For example, with current prices, Saucerors will now
· buy a goat's milk rather than a finished milk of magnesium - the goat's milk
· actually costs more, but produces three items. The assumption is that the
· other two milks of magnesium will also be useful.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7110]7110[/url]
· Added a wide range of new ranged weapons.
· Added item drop data for Mer-kin Outpost.
· All shirt drops are now marked as conditional.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7111]7111[/url]
· Added "Wiki Name" string modifier, containing an alternate name for looking
· up items that contain characters that can't be used in Wiki titles. Added
· such modifiers for both Bash-Os items and the new frigid hankyu.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7112]7112[/url]
· Save mood settings after adding to the current mood via context menu.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7113]7113[/url]
· Fix recognition of constant case labels: "not an Expression" won't do, since, at
· least, a VariableReference is also not constant. What we really want is
· "nothing more than a Value".
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7114]7114[/url]
· When a key breaks off in a lock in the daily dungeon, remove a skeleton key
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7115]7115[/url]
· Mer-kin sneakmask and hidepaint give Combat Rate -5 under the sea
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7116]7116[/url]
· When we acquire Lord Spookyraven's spectacles, reset the dusty bottle reset
· counter to -1 so that we will identify the bottles even if we've erroneously
· tried to identify them before.
· This is a band-aid, since it doesn not address the root problem: why are we
· sometimes trying to identify the bottles before we have the spectacles?
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7117]7117[/url]
· Add Wiki Name modifiers for the El Vibrato punchcards, so that they can be
· looked up. Bang potions, stone spheres, and sushi remain unlookupable.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7118]7118[/url]
· The namespace interpreter has a map from file -> modification date.
· When checking whether a file has been modified, don't try to use the
· modification date as the file.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7119]7119[/url]
· Fix a variety of typos revealed by running "checkitems"
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7120]7120[/url]
· Switch needs any kind of Map, not specifically a TreeMap.
· Don't ignore default actions for effects if we don't have a descid.
· Soup up ASH's "call" facility a bit: in addition to accepting a string variable
· reference to hold the function to invoke, allow a parenthesized expression that
· evaluates to a string.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7121]7121[/url]
· Even though it can be combined, if you get an eyepatch, you probably want an
· [outfit] or [equip] link, not a [combine] link.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7122]7122[/url]
· The ItemManager has a Create/Equipment section. When you see that you can make,
· for example, 4 mummy masks, if you select that item and click the "create & use"
· button, don't prompt for how many to make. You can only use 1 via "equip", which
· is what "use" means in this context...
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7123]7123[/url]
· When you have a creatable item in inventory but lack the ingredients to make
· another, the item will show up on the Create panel with a quantity of -1.
· Fix that.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7124]7124[/url]
· When navigating the strange leaflet, if you notice a tchotchke on the
· mantlepiece, record it for posterity in the session log.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7125]7125[/url]
· Added several of the new ranged weapons as possible instruments for passing
· the Stone Mariachis.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7126]7126[/url]
· When you visit the sewer with multiple clovers, remove one clover every time
· you successfully pick three items from the sewer gnomes.
· If the topiary golem steals your puzzle just after you turn the last tile, do
· not fail to open the path to the tower while claiming to do so.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7127]7127[/url]
· Add a couple of new items
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7128]7128[/url]
· April IOTM and April 1 IOTD
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7129]7129[/url]
· Tiny Costume Wardrobe gives +25 pounds to a Doppelshifter
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7130]7130[/url]
· A mixing method can change from being available to unavailable and back. For
· example, checking or unchecking the "require in-a-box" checkbox will make
· food or booze recipes available or not, depending on what you have in your
· campground. Similarly, using the still for the last time in a day makes further
· still usages unavailable.
· We did not remove concoctions from the available list if the mixing method was
· formerly available but is no longer available. Fix that.
· Add plurals for several mixed swills.
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7131]7131[/url]
· When your cheap studded belt breaks in combat, remove and discard it.
· The leaflet spells it "mantelpiece", not "mantlepiece".
· Revision: [url=http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=7132]7132[/url]
· Bump version number to 13.1



صور KoLmafia 13.1
KoLmafia 13.1





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